Mobile Computing and Networking Research Projects
- Peer 2 Peer and Mobile Computing Models
- Mobile Database Design, Access & Transactions
- Mobile Networking
- Mobile Collaboration
- Mobile Commerce
- Blind Navigation Projects
- Power-aware Computing & Power Harvesting
- Undergradute Projects on Mobile Computing Applications
Peer 2 Peer and Mobile Computing Models
- Mobile Service Discovery and Delivery
- Enable context-aware service discovery in proximity, domian and global networks. Research on context attributes; scalable service advertisement protocols and scalable service discovery protocols. Context-aware service selection.
- KONARK:
Ad-Hoc Service Discovery
- Protocol and an API for discovering peers, devices and services in an ad-hoc network of PDAs. UPnP style service advertisement and discovery; XML defined services; micro-HTTP servers handling SOAP requests; intuitive user interface enabling users to quickly sense newly discovered services; research into the tradeoff between service discovery time and power consumption by ad-hoc nodes.
- Protocol and an API for discovering peers, devices and services in an ad-hoc network of PDAs. UPnP style service advertisement and discovery; XML defined services; micro-HTTP servers handling SOAP requests; intuitive user interface enabling users to quickly sense newly discovered services; research into the tradeoff between service discovery time and power consumption by ad-hoc nodes.
- Adaptations
to Enable the Thin Client Computing Model in Wireless Environments
- Adapting the thin/client computing model to the wireless and mobile environment. Research contributions includes optimizations for interactie and media-active applications.
Mobile Database Design, Access & Transactions
- UbiData:
Ubiquitous Data Access
- A three-tier architecture for ubiquitous data access. Enabling device-independent, and application-independent data access under disconnected and weakly-connected operations. Efficient hoarding and sophisticated synchronization algorithms that support change detection of reduced content. XML and light-weight communication.
- A three-tier architecture for ubiquitous data access. Enabling device-independent, and application-independent data access under disconnected and weakly-connected operations. Efficient hoarding and sophisticated synchronization algorithms that support change detection of reduced content. XML and light-weight communication.
- Mobile
Database Design
- Protocols and algorithms for dynamic database configuration adaptation from distributed to ad-hoc to broadcast disk. Metadata collection algorithms; dynamic currency algorithms; data consistency criteria.
- Mobile Transactions
- Novel models for mobile transactions in disconnected and weakly connected modes. HiCoMo (or High Commit Mobile Transactions) rely on a relaxed notion of conflict to increase the rate of transaction commitment despite disconnections.
- Novel models for mobile transactions in disconnected and weakly connected modes. HiCoMo (or High Commit Mobile Transactions) rely on a relaxed notion of conflict to increase the rate of transaction commitment despite disconnections.
- Wireless
and Mobile Video Data Delivery
- Architecture and mechanisms for network-aware/device-aware video registration and delivery. Video reductions techniques including color, size, and frame dropping are used to dliver streamed/reduced MPEG-2 video to mobile devices over wireless networks.
Mobile Networking
- RAMON:
A Rapid Mobility Emulation Tool for Mobile Networks and Systems
- Create optimized routing algorithms and strategies to support Mobile-IP based rapidly mobile networks such as moving trains and automobiles; Use Emulation approach to capture actual network and protocol behavior.
- ILC-TCP: An Inter-Layer Collaboration Model for Improved TCP Performance in Mobile Networks
- An Interlayer Collaboration Model and Protocol to improve TCP performance on mobile and wireless environments. We call this protocol, ILC-TCP. We focus on optimizing the case where the mobile device acts as a TCP sender. We introduced a new management layer parallel to the existing network protocol stack of a mobile device. ILC is currently implemented within the ns-2 simulator.
- Bluetooth Simulation Support in ns-2
- The initial objective of the project is to simulate a Bluetooth LAN access profile in ns and to study the performance of Bluetooth under traffic generated by mobile commerce and Jini-style applications.
- CAD-HOC Mobility Benchmarking Tool
- An ns-2 cousin tool that allows researchers to rapidly design "real-world" mobility situations and scenarios. The tool is used to drive ns simulation experiments in comparative studies of ad-hoc routing protocols.
- Wireless LAN/WAN Integration
- Integrate Wireless LAN and Wireless WAN using Vertical handoff and Mobile-IP.
- Create optimized routing algorithms and strategies to support Mobile-IP based rapidly mobile networks such as moving trains and automobiles; Use Emulation approach to capture actual network and protocol behavior.
Mobile Collaboration
- Wireless
Ad-Hoc Collaboration Groupware
- Light-weight Groupware frameworks and APIs for the rapid development of Collaboration spaces in Java and C#/.NET. Targeted towards mobile hand-helds and TabletPCs with ad-hoc wireless networks. Targetted to Military, Intelligance, business and entertainment applications.
- Light-weight Groupware frameworks and APIs for the rapid development of Collaboration spaces in Java and C#/.NET. Targeted towards mobile hand-helds and TabletPCs with ad-hoc wireless networks. Targetted to Military, Intelligance, business and entertainment applications.
Mobile Commerce
- iGROCER
- iGrocer is a smart phone based grocery shopping assistant, that re-defines grocery shopping. It is capable of maintaining nutrition profiles of its users. Particularly useful for elders and disabled shoppers, iGrocer can aid and advice users on what products to buy and what to avoid based on nutrition criteria and price constraints.
Blind Navigation Projects
- Drishti:
A Pedestrian Navigation System for the Blind in Dynamic Environments
- Design and development of a wireless navigation system and algorithms to guide blind people around campus and downtown areas with the help of a wearable computer, wireless infrastructure, GIS, Voice I/O technology, and GPS.
- RFID InfoGrid for Blind Navigation and Wayfinding in Campus Environments
- A navigation and location determination system for the blind using an RFID tag grid programmed upon installation with spatial coordinates and information describing the surroundings. This allows for a self-describing, localized information system with no dependency on a centralized database or wireless infrastructure for communications.
- Design and development of a wireless navigation system and algorithms to guide blind people around campus and downtown areas with the help of a wearable computer, wireless infrastructure, GIS, Voice I/O technology, and GPS.
Power-aware Computing & Power Harvesting
- Application-level Power Management
- An API and application-specific approach to power-efficient communication over 802.11 W-LANs
- A Pervasive Approach to Power-Aware Computing
- we introduce a novel approach to conserve power in networked mobile devices by exploiting communication within a pervasive smart space as an opportunity to save power as opposed to the classical view of communication as a drain on resources.
- Wireless Power Delivery for Wireless Sensor Networks
- Remotely powering wireless sensors using wireless power transfer of generated power.
- An API and application-specific approach to power-efficient communication over 802.11 W-LANs
Undergraduate Projects on Mobile Computing Applications
- 3-D NaviGator (ppt)
- An IPPD project for the development of 3-D model of UF Campus and a mobile (wireless) client on hand-held computers. The system will be used to answer line-of-sight queries in wireless point-to-point installations.
- An IPPD project for the development of 3-D model of UF Campus and a mobile (wireless) client on hand-held computers. The system will be used to answer line-of-sight queries in wireless point-to-point installations.
- The Remote HawkEye (pdf)
- Wireless and Mobile Remote Camera Display and Control System, using COTS components, for military applications<.
- Wireless and Mobile Remote Camera Display and Control System, using COTS components, for military applications<.
- Wireless Service Discovery (html)
- Current work includes a working model of an optimized Jini enabled LCD projector, which could be controlled in a wireless LAN.